Developed and maintained pivotal Cancer Moonshot projects, driving technological advancements to accelerate
breakthroughs in cancer research
Created a test framework within an agile methodology, significantly reducing manual testing time and accelerating
development cycles resulting in more efficient releases
Performed regression testing on biopsy data transfer process, ensuring researchers had accurate and reliable records
Designed specialized end-to-end tests using Playwright, including simulated user interactions and database
verification, to ensure coverage across development, quality assurance, staging, and production environments
Implemented automated smoke tests for CI/CD pipeline to proactively catch regression issues with each code push,
resulting in reliable releases with fewer defects
Documented and showcased value of automated testing to the broader business through standard operating
procedures and live demonstrations
Configured servers using Citrix Workspace to troubleshoot, test, and deploy software upgrades, as well as to manage
security and user permissions
Engineered infrastructure and provided ongoing support for multiple servers hosting business-critical tools such as
EMS Office Hoteling and Desk Booking Software to ensure reliability for employees and clients
Collaborated with team members using the ServiceNow ticketing system to assist workers with various software
including MS Office, Uniflow, and Microsoft Teams
Crafted internal websites using SharePoint to implement documentation libraries, forms, and administrative features
Drexel University
Computer Technician (Sep. 2022 - Mar. 2023)
Completed hardware testing, troubleshooting, and component disassembly for repair and maintenance processes
Conducted inspections, diagnostics, and repairs in computer labs to ensure systems were operational for student and
faculty use
Provided IT support and managed the organization of legacy hardware, cables, and e-waste
Seagal Solutions, Inc
Operations & Technical Support (June 2021 - Sep. 2023)
Engaged customers by gathering information, resolving inquiries, and facilitating team communication through
weekly meetings and brainstorming sessions
Assessed and contributed to the creation of company documentation, including statements of work and proposals
Configured Windows and Linux operating systems on servers exclusively dedicated to oncology research
Developing a hand-drawn platformer following a cleaning robot in a retro-futuristic mall with several team members
Utilizing Godot engine to rapidly engineer new features and in-game entities using a custom-designed module system
Crafted a Godot addon that imports and parses JSON Canvas node graphs into game-ready resources, enabling fully
navigable dialogue trees, variable precompilation, situational logic, rolls, and command execution, making it trivial
to design complex dialogue and cutscenes through a visual tool without writing code
Engineered a modular camera system with zone-based boundaries, priority-driven overrides, and cinematic
transitions, giving level designers fine-tuned control over camera behavior and player experience
Created an online multiplayer soccer game focused on fast paced competitive play between connected players
Established a multiplayer networking layer using React and WebSockets to keep gameplay consistent for all
participants during live sessions
Defined server side logic to simulate ball behavior and govern match flow with centralized game rules
Implemented lobby and matchmaking systems with join codes and server managed rooms to reliably organize player
sessions and coordinate clean game starts
Designed an application that allows board game players to create accounts, join groups, set preferences, and discover
new games tailored to their interests
Modeled a normalized PostgreSQL schema to represent complex many-to-many relationships across games, users,
groups, and creators, enabling flexible querying
Added user and group management features with full CRUD support and preference driven search backed by multi
table join queries
Developed software encompassing survey and test creation,
completion, tabulation, and grading all utilizing Java
Implemented serialization functionality to facilitate the
saving and loading of user-input files within the system
Banking Software
IntelliJ, Software Developer (Apr. 2022 - June 2023)
Utilized UML to organize and visualize project elements,
including classes, functions, attributes, and relationships
Employed Java along with the Test Driven Development
methodology to create a functional banking simulation
Platformer Game
Unity, Software Developer (Jan. 2022 - June 2022)
Collaborated with a team of amateur software engineers on
the development of a 2D platformer game, utilizing C#,
Unity, and GitLab for code sharing, testing, and updates,
all while adhering to the Agile methodology